ProjectSnaps

Designed a field photo app for low-signal, no-BS environments

ProjectSnaps

Role

Product designer

Overview

ProjectSnaps was an independent product I co-created with a former colleague—a mobile-first tool for contractors to capture jobsite photos without friction. I led product design end-to-end: UX flows, system UI, and responsive components built for rough conditions and low signal environments.

The app didn’t ship, but the system was real—and built to hold.

What I designed

  • End-to-end UI: forms, feeds, tagging, uploads, project views
  • UX for both phone and tablet field use
  • Modular system library for dev handoff + scaling
  • Prototypes used in pitching and investor decks
  • Core user flows: tag, upload, search, share

My role

  • UX + UI
  • Prototyping
  • Systems thinking
  • Competitive review

Constraints that shaped the system

  • Built for unreliable Wi-Fi / offline flows
  • Fast tagging and capture under jobsite pressure
  • Non-technical users (crews, supers, contractors)
  • Designed to avoid scope creep and feature bloat

Outcome

The product didn’t ship—but the system did. I led design end-to-end: UX flows, component architecture, and responsive UI. The work shaped core product decisions and left me with a complete, mobile-first design system built for real-world friction.

Tools
Figma Slack